Unity Developer
VR, Mobile, and Console Games
Building high-quality VR experiences, mobile apps, and full game prototypes with clean architecture and production-ready code, based on 13+ years of game development and 8+ years of production Unity work.


Highlights
Senior Unity Engineer with 12+ years building VR, mobile, and console products, specializing in VR interaction, gameplay architecture, and performance optimization. Delivered enterprise-scale VR systems, real-time AI/LLM-driven avatars, and major console ports. Shipped 20+ titles and hold an MIT-affiliated Master’s in human-robot interaction.
Work
VR Tech Partner
Transfr
2023 - 2025
• Designed VR interaction flows, physics tools, and task systems for enterprise training.
• Improved performance and reduced VR input latency across multiple headsets.
• Delivered features rapidly to support large-scale customer deployments.
Software Developer III
• Ported As Dusk Falls to PS4/PS5, including PlayFab Voice (STT) and text-chat systems.
• Implemented PlayGo functionality and optimized memory, rendering, and streaming systems.
• Resolved TRC issues and improved certification stability.
2023 - 2024
Snowed-In Studios
VR Developer
Pearson
2022 - 2023
• Built VR systems for Pearson’s metaverse initiative.
• Implemented conversational AI avatars using STT, LLM/ChatGPT, and TTS, plus multiplayer and UX systems.
• Supported the transition from prototype to internal production.
Senior Unity Developer
Mindojo
2021 - 2022
• Built modular mini-games and implemented Firebase authentication for the Plingo educational app.
Lead Unity Developer
Playgendary
2021 - 2021
• Led development of gameplay systems, tools, and rapid prototype features.
Unity Developer
FunkyMonkey
2020 - 2022
• Built gameplay systems for Hattori: Battle Clash using a custom ECS (LeoECS).
• Implemented Photon-powered multiplayer components.
Senior Game Developer & Team Lead
NextEpic / Noor Games / Plexonic / BetConstruct
2013 - 2020
• Delivered mobile hits, slot engines, casino games, and gameplay systems using Unity, C#, and C++.
Vahagn is highly technical, detail-oriented, and deeply knowledgeable in his craft.
Pau R.
Release Manager (Virtual Reality)

I've seen Vahagn rapidly digest a gigantic, nebulous code base of our legacy simulation projects and navigate it deftly and proficiently
Mike. B.
Engineering Manager
