Services

Full-Production Unity Development
two men facing each other while shake hands and smiling
two men facing each other while shake hands and smiling

I take Unity projects from concept to production-ready builds. This includes gameplay systems, architecture, performance optimization, and platform-specific delivery for mobile, VR, PC, and console.

  • Core gameplay systems and mechanics

  • Production-grade architecture and patterns

  • Performance and memory optimization

  • Build pipelines and platform compliance

  • Long-term maintainability and scalability

man in black jacket holding blue and white plastic cup
man in black jacket holding blue and white plastic cup
a laptop computer sitting on top of a table
a laptop computer sitting on top of a table
VR & XR Development (Production and Training)

I build immersive VR and XR applications focused on real-world usability, performance, and clarity of interaction. I have extensive experience delivering production VR training simulations used at scale.

  • Training and simulation

  • Interactive walkthroughs

  • Spatial UX and interaction design

  • Performance optimization for standalone headsets

If your Unity project has grown unstable, slow, or difficult to extend, I can step in to diagnose issues and restructure it without stopping production.

I specialize in identifying architectural bottlenecks and replacing fragile systems with clean, scalable solutions.

  • Spaghetti architecture and tight coupling

  • Performance regressions and memory leaks

  • Unclear ownership of systems

  • Difficult feature iteration and tech debt

Architecture, Refactoring & Technical Rescue
man standing in front of people sitting beside table with laptop computers
man standing in front of people sitting beside table with laptop computers

I support teams as a senior technical lead by setting standards, reviewing architecture, mentoring developers, and improving delivery processes.

This is ideal when a team needs guidance without hiring a full-time technical director.

  • Code reviews and architectural guidance

  • Mentoring junior and mid-level developers

  • Technical decision support

  • Interviewing and hiring assistance

Technical Leadership & Team Enablement
man in red and black crew neck t-shirt using silver macbook
man in red and black crew neck t-shirt using silver macbook
Technical Consulting & 1:1 Problem Solving

I offer focused technical consultations to unblock Unity and XR development problems quickly. These sessions are practical, direct, and outcome-driven.

This is ideal when a team needs guidance without hiring a full-time technical director.

  • Architecture decisions

  • VR interaction design

  • Debugging hard-to-track issues

  • Production planning and estimation

  • Build and deployment problems