As Dusk Falls — PS4 / PS5 Console Port

Narrative-driven interactive drama originally released on Xbox and PC, later ported to PlayStation 4 and PlayStation 5. As Dusk Falls combines cinematic storytelling with player choice, requiring careful adaptation of systems, performance, and platform-specific features for console release and certification.

My Role

Software Developer III — Snowed-In Studios

  • Ported As Dusk Falls from existing platforms to PlayStation 4 and PlayStation 5.

  • Implemented PlayFab Voice (STT) and text chat systems for console platforms.

  • Integrated PlayGo to support staged installs and PlayStation-specific content delivery.

  • Optimized memory usage, rendering, and streaming systems to meet console constraints.

  • Investigated and resolved TRC issues, improving stability and certification readiness.

  • Collaborated closely with QA and platform teams to support a successful console submission.

Impact
  • Enabled the successful release of As Dusk Falls on PS4 and PS5 platforms.

  • Improved runtime stability and performance under console memory and streaming constraints.

  • Resolved critical certification blockers, reducing friction during Sony TRC review.

  • Strengthened platform-specific systems to support long-term maintenance and updates.

Technologies

Engine & Language

Unity, C#

Platforms

PlayStation 4, PlayStation 5



Platform Services

PlayFab Voice (STT/TTS), PlayStation PlayGo

Systems & Tools

TRC compliance, Perforce

External Link