Super Solitaire — Cross-Platform Card Game

Super Solitaire is a casual card game developed in Unity and released on mobile platforms, designed for long-term engagement through classic gameplay, live updates, and platform expansion. The project required maintaining a stable live product while continuously integrating new SDKs and platform features.

I worked on Super Solitaire as a contract Unity developer, contributing to feature development, platform support, and ongoing technical maintenance.

My Role

Unity Developer (Contract)

  • Worked on an existing live Unity project over multiple releases

  • Updated and maintained core SDKs, including ads mediation, in-app purchases, and analytics, aligned with evolving platform requirements

  • Implemented mobile notifications, including scheduling and lifecycle handling

  • Ported the game to Android Auto, adapting UI, navigation, and input for automotive constraints

  • Ensured compatibility across iOS, Android, and Android Auto

  • Addressed stability issues, performance optimizations, and store compliance updates

  • Collaborated with production and QA to support regular updates and live maintenance

Impact
  • Extended the lifecycle of a live mobile game through continuous technical updates

  • Enabled Android Auto support, expanding the game’s reach to an additional platform

  • Improved monetization stability and analytics reliability through SDK upgrades

  • Maintained a single Unity codebase across mobile and automotive environments

  • Reduced technical risk by keeping dependencies and platform integrations up to date

Technologies

Engine & Language
Unity, C#

Platforms
iOS, Android, Android Auto, Xbox

Systems & Tools
Ads mediation SDKs, In-App Purchases, Analytics, Localization systems, Platform input handling, Git

External Link