Super Solitaire — Cross-Platform Card Game
Super Solitaire is a casual card game developed in Unity and released on mobile platforms, designed for long-term engagement through classic gameplay, live updates, and platform expansion. The project required maintaining a stable live product while continuously integrating new SDKs and platform features.
I worked on Super Solitaire as a contract Unity developer, contributing to feature development, platform support, and ongoing technical maintenance.


My Role
Unity Developer (Contract)
Worked on an existing live Unity project over multiple releases
Updated and maintained core SDKs, including ads mediation, in-app purchases, and analytics, aligned with evolving platform requirements
Implemented mobile notifications, including scheduling and lifecycle handling
Ported the game to Android Auto, adapting UI, navigation, and input for automotive constraints
Ensured compatibility across iOS, Android, and Android Auto
Addressed stability issues, performance optimizations, and store compliance updates
Collaborated with production and QA to support regular updates and live maintenance
Impact
Extended the lifecycle of a live mobile game through continuous technical updates
Enabled Android Auto support, expanding the game’s reach to an additional platform
Improved monetization stability and analytics reliability through SDK upgrades
Maintained a single Unity codebase across mobile and automotive environments
Reduced technical risk by keeping dependencies and platform integrations up to date
Technologies
Engine & Language
Unity, C#
Platforms
iOS, Android, Android Auto, Xbox
Systems & Tools
Ads mediation SDKs, In-App Purchases, Analytics, Localization systems, Platform input handling, Git
External Link
Contact
Open to senior Unity, XR, and technical leadership opportunities.
Remote • Contract • Full-time
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